Alliance Faceoff

Every Alliance member's effort will be the key to victory!

Live · version 0.1.120Guide

This event changed in update 0.1.113. Parts of this guide may be out of date; rewards and points below are already current.

Updated 20 Oct 2026: Added gathering safety advice and the confiscation guide, including precautions during Brothers in Arms.

In short

  1. Win days, not points. Each day starts from zero and goes to the alliance with more points, by any margin. 7 of the 13 victory points win the event; the final day alone is worth 4.
  2. Most days are decided in the last 15 minutes. Keep a reserve of instant points (whistles, fragments, speedups, Electro Cores) and use it together just before the day ends.
  3. Free players matter too: escort and raid trucks every day, keep squads confiscating on days 1 and 3, and save Hero Fragments for days 2 and 6.

Guide v2 · updated 20 Oct 2026 · Checked in game on 0.1.98 (live 0.1.120)

What changed (2 versions)
  1. v2 · 20 Oct 2026 · game 0.1.98Added gathering safety advice and the confiscation guide, including precautions during Brothers in Arms.
  2. v1 · 18 Oct 2026 · game 0.1.97First version.

Two alliances of different states and similar strength face off for six themed days. Every point a member scores counts for the alliance, and the alliance with more points when a day ends wins that day’s victory points. The alliance with the most victory points wins the event. Only the top 20 alliances by power in your state take part.

Your personal chests are the easy part. The top chest of each day needs 125,000 points, and active players reach it without trying. Everything after that only matters for the alliance, and that’s where this event is won.

Experienced player? Jump to the advanced tips and tricks

How the event is won

Victory points per day · 13 in total · 7 wins the event
  1. Day 1Powerful PD1 VP
  2. Day 2Hero Development2 VP
  3. Day 3K9 Training2 VP
  4. Day 4Enhance Equipment2 VP
  5. Day 5Escort & Raid2 VP
  6. Day 6All-Out Showdown4 VP · 36h

Days 2 to 5 are worth twice as much as day 1, and the final day is worth twice as much again. That gives an alliance a few ways to reach 7:

  • Final day plus two more: win the final day (4) and any two of days 2–5 (2 + 2).
  • Without the final day: win all four of days 2–5 (8). Days 1 and 6 then no longer matter.
  • Losing day 1 costs little: it’s worth a single point. Don’t spend your reserve there.

If the other alliance is clearly stronger on a day’s theme, let that day go and keep your items for a day you can win. A lost day costs the same whether you lose by a little or a lot, and a won day pays the same however far ahead you finish. Extra points still lift the alliance in the points ranking at the end, but they can’t win a day twice, so put your biggest items where they decide a day.

Why winning matters

The rewards for every member, by star level and result:

Alliance result rewards
  1. Stars 1–2 starsWin: 1K10Loss: 5005
  2. Stars 3–5 starsWin: 1.5K15Loss: 75010
  3. Stars 6–9 starsWin: 2K20Loss: 1K15
  4. Stars 10+ starsWin: 2.5K25Loss: 1.2K20

Ranking rewards follow the same pattern: at every rank, winners get about twice the Diamonds. You need 300,000 points of your own, and the alliance needs 20,000,000, to get ranking rewards at all. The full tables for every star level are under Day by day → End rewards.

How to win a day

  • Keep a reserve of instant points. Items score the moment you use them, so they are the right thing to hold back: Premium Whistle (9,370), Hero Fragments, Hardened Steel, Electro Core and speedups. Use them in the last minutes, not in the morning.
  • Don’t build up the reserve on the day itself. Do your normal play (trucks, confiscation, upgrades) during the day; the reserve is for the end.
  • Win by enough, not by more. The margin doesn’t count for the day, so spend what it takes to stay ahead and keep the rest for the next day it scores on, especially the final day. Extra points aren’t lost: they still count toward the alliance’s points ranking.
  • Watch the gap before you commit. If the day is already lost by more than your alliance can make up, keep the items for the next day they score on.
  • Everyone counts. The alliance total wins the day, so get every member to use their reserve at the agreed time, not just the biggest spenders.

For experienced players

Advanced tips and tricks

What separates alliances that win most Faceoffs from the rest. Each of these takes the whole alliance to pull off.

  1. Use Trucks Wisely

    When your trucks get successfully raided, you lose 2,500 points each time. To reduce the likelihood of getting raided:

    • Use the daily assist from alliance members stronger than yourself
    • Delay your trucks until the second half of the day to avoid most raiders
  2. Raid their trucks

    Each raid scores you 10,000 points and takes away up to 2,500 points from the other alliance. With 4 raids a day, every member can take up to 10,000 points a day off the other side’s score, on top of their own points.

  3. Hold back, then push together

    Score slowly during the day and keep the other alliance comfortable. If they think the day is already won, they pay less attention at the end of the day. Then the whole alliance pushes together in the final minutes, with whistles, fragments, speedups and raids at once, and leaves them no time to react.

  4. Two days won? Save for the final day

    The final day is worth 4 victory points. Any two won days plus the final day make at least 7, enough to win the event. So once your alliance has won two days, the event comes down to the final day:

    • Stop spending on the remaining middle days unless they’re cheap to win.
    • Keep every item you can for the final day. Almost everything scores on it, so nothing you save goes to waste.
    • Expect the other alliance to do the same: the final day is where both sides bring everything.

What to save, and for which day

Each day only counts certain actions. Before the event, stop using the items in this table, and use each on the day it scores most:

Points per action, by day
ActionD11 VPD22 VPD32 VPD42 VPD52 VPD64 VP
Consume 1 Valor Crystal···67,500·67,500
Escort any 1 Armored Truck of any quality10,00010,00010,00010,00010,00010,000
Raid any 1 Armored Truck of any quality10,00010,00010,00010,00010,00010,000
Consume 1 Premium Whistle··9,370··9,370
Use any 1 Hero's Exclusive Equipment material···3,750·3,750
Spend 1 Legendary Hero Fragment to Star Up a Hero (Universal Fragments excluded)·1,875···1,875
Use 1 Hardened Steel···1,875·1,875
Consume 1 Electro Core to upgrade buildings1,2501,250··1,2501,250
Spend 1 Epic Hero Fragment to Star Up a Hero (Universal Fragments excluded)·750···750
Consume 1 Normal Whistle··680··680
Spend 1 Rare Hero Fragment to Star Up a Hero (Universal Fragments excluded)·210···210
Increase Max Badge Rating Points by 1··4545·45
Increase K9 Max Breakthrough Rating Points by 1··30··30
Increase Chief's Max Eqpt. Rating Points by 1····2222
Use a 1-min Speedup for construction (does not include Speedups done with Diamonds)1818··1818
Use a 1-min Speedup for research (does not include Speedups done with Diamonds)1818··1818
Use a 1-minute Speedup for officer training or promotion (does not include Speedups done with diamonds)1818··1818
Confiscate 2,000 Ammo in the State2·2···
Confiscate 2,000 Cash in the State2·2···
Confiscate 400 Electricity in the State2·2···
Confiscate 100 Gas in the State2·2···
Spend 1 Diamond111111
  • Premium Whistle scores 9,370, almost 14 times a Normal Whistle. Days 3 and 6.
  • Valor Crystals score 67,500 each, the biggest single action in the event. Days 4 and 6.
  • Hardened Steel and Hero Exclusive Equipment materials (3,750): days 4 and 6.
  • Hero-specific Fragments: 1,875 per Legendary, 750 per Epic, 210 per Rare. Days 2 and 6. Universal Fragments are excluded.
  • Speedups score 18 per minute on days 1, 2, 5 and 6. A single 8-hour speedup is worth over 8,000 points.
  • Training officers (day 4) scores by level, from 1 for Lv. 1 to 24 for Lv. 10.

Playing for free

You don’t need to buy anything to matter in this event:

  • Trucks every day. Escorting or raiding an Armored Truck is worth 10,000 points on all six days, more than five Legendary Hero Fragments. Use every escort and raid you have, every day.
  • Confiscation on days 1 and 3. Gathering resources in the state scores on those two days. It adds up from squads you’d send anyway. Gas is worth the most per unit: 2 points per 100 Gas, against 2 per 2,000 Ammo. Use your available squads when it is safe to gather.
  • Hero Fragments. Rare and Epic fragments pile up from daily play. Don’t use them to upgrade heroes in the weeks before; keep them for day 2 or day 6.

For resource capacities, gathering rates, Hero choices, and attack precautions, see the confiscation guide. During Brothers in Arms, ordinary gathering squads remain attackable; use a Joint Confiscation Point or recall them when you cannot watch for attacks.

  • Speedups. The ones from daily rewards and events are worth the same as bought ones. Save them for days 1, 2, 5 and 6.

Packs that buy the most points

Radiant Night Market

The Radiant Night Market usually runs at the same time as Alliance Faceoff, so its packs are the ones to plan around. Its Electro Cores packs score directly, on days 1, 2, 5 and 6:

Radiant Night Market packs that score
  1. Night Market Pack (Common) - Electro Cores2757,150 pts for $4.9911,453 / US$
  2. Night Market Pack (Uncommon) - Electro Cores54114,300 pts for $9.9911,441 / US$
  3. Night Market Pack (Rare) - Electro Cores108228,600 pts for $19.9911,436 / US$
  4. Night Market Pack (Epic) - Electro Cores270571,500 pts for $49.9911,432 / US$
  5. Night Market Pack (Legendary) - Electro Cores5401,143,000 pts for $99.9911,431 / US$

Every size, counting only what scores in this event. Prices are App Store reference prices.

Its Chief Equipment packs only score indirectly: upgrading Chief equipment raises its maximum rating, worth 22 points per rating point on days 5 and 6.

Everything else on sale

Counting only what scores in this event, on the final day (when almost everything counts):

Most points per dollar
  1. Night Market Pack: Electro Cores · 5 sizesOn sale during the event2757,150 pts for $4.9911,453 / US$
  2. Choice Chest · 5 sizesOn sale during the event1648,080 pts for $4.999,635 / US$
  3. Construction Benefit PassOn sale during the event43,200 pts for $4.998,657 / US$
  4. Night Market Pack: Classified Schematics · 5 sizesOn sale during the event1833,750 pts for $4.996,764 / US$
  5. Electro Core Pack1527,390 pts for $4.995,489 / US$
  6. Specialized Forge Pack1018,750 pts for $4.993,758 / US$
  7. K9 Weekly Pass218,740 pts for $4.993,756 / US$
  8. Whistle Pack218,740 pts for $4.993,756 / US$

Packs you can buy while the event runs, each at its best-value size, counting only what scores in this event. One-off offers (newbie, level-up and VIP packs) and packs from events that don't run at the same time are left out. Prices are App Store reference prices.

  • Speedups and Electro Cores give the most points per dollar. They are also useful outside the event, so nothing goes to waste.
  • Whistles give fewer points per dollar, but on day 3 they’re the main thing you can buy that scores:
Most points per dollar on day 3: K9 Training
  1. K9 Weekly Pass218,740 pts for $4.993,756 / US$
  2. Whistle Pack218,740 pts for $4.993,756 / US$
  3. Choice Chest · 5 sizesOn sale during the event1217,530 pts for $4.993,513 / US$

Packs you can buy while the event runs, each at its best-value size, counting only what scores in this event. One-off offers (newbie, level-up and VIP packs) and packs from events that don't run at the same time are left out. Prices are App Store reference prices.

  • Buy before the day the items score, and keep them for the last minutes like the rest of your reserve.

Common mistakes

For R4s

  • Before matchmaking: make sure everyone taking part is already in the alliance.
  • Each evening: decide whether the next day is worth fighting for, and say so. If not, members keep their items for the final day.
  • Set the time: name the minute members should start using their reserves before the day ends, and check who will be online.
  • Ranking rewards: the alliance needs 20,000,000 points and each member 300,000. Remind members who are close.

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