Tool · Beta

Criminal fight estimator

A criminal's Recommended Power isn't how strong it fights, and your squad's power leaves out your heroes' skills. This estimator replays the fight round by round, the way the game does, to tell you whether you'll win and what it will cost. It covers world map criminals, Bounties and Hot Pursuit Fugitives.

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Target

Your squad

One row per troop type you send. Electro Level is your Guard, Biker or Marksman Academy's Electro Level (0 below Electro).

Attribute Buffs

Open any recent battle report where you attacked and copy your values from Attribute Buffs, e.g. Guard Attack +363.9%.

AttackDefenseHealthPenetration
Guard
Biker
Marksman

Heroes

Your three squad heroes and their skill levels. Hero skills often decide close fights.

Other buffs

Event or Chief Order buffs that apply to the whole squad

Every level with this squad

Bars above the line are wins, below are losses; the taller the bar, the bigger the gap. In the shaded band, luck in the fight decides. Tap a bar or a row to make it the target.

WinLikely winLikely lossLoss

    How the estimate works

    Data version 0.1.121 · Plain text, every target's troops and bonuses · How we know

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