Base costs and times, before research, Electro and other bonuses that reduce them. Speed-ups and help from your alliance are not counted. Parts are paid for separately; see the Parts tab.
| Level | Cost to reach | Time | Power | Upgrade first | |||
|---|---|---|---|---|---|---|---|
| 1 | – | – | – | – | Instant | 40 | Chief's Office 1 |
| 2 | – | 45 | – | – | 3s | 76 | Chief's Office 2 · Cell 2 |
| 3 | – | 200 | – | – | 10s | 130 | Chief's Office 3 · 2× Cell 4 |
| 4 | – | 450 | 90 | – | 35s | 202 | Chief's Office 4 · 2× Cell 6 |
| 5 | – | 1,900 | 380 | – | 1m 10s | 310 | Chief's Office 5 · 3× Cell 8 |
| 6 | – | 4,800 | 960 | 240 | 2m 20s | 472 | Chief's Office 6 · 3× Cell 10 |
| 7 | – | 17K | 3,400 | 865 | 4m 45s | 706 | Chief's Office 7 · 4× Cell 12 |
| 8 | – | 31K | 6,300 | 1,500 | 7m 10s | 940 | Chief's Office 8 · 4× Cell 14 |
| 9 | – | 65K | 13K | 3,200 | 10m 30s | 1,174 | Chief's Office 9 · 5× Cell 16 |
| 10 | – | 110K | 23K | 5,700 | 14m | 1,514 | Chief's Office 10 · 5× Cell 18 |
| 11 | 110K | 110K | 23K | 5,900 | 18m | 1,854 | Chief's Office 11 · 6× Cell 20 |
| 12 | 150K | 150K | 30K | 7,500 | 21m 30s | 2,194 | Chief's Office 12 · 6× Cell 21 |
| 13 | 210K | 210K | 42K | 10K | 26m | 2,768 | Chief's Office 13 · 6× Cell 22 |
| 14 | 280K | 280K | 56K | 14K | 33m 30s | 3,342 | Chief's Office 14 · 6× Cell 23 |
| 15 | 410K | 410K | 83K | 20K | 43m | 3,916 | Chief's Office 15 · 6× Cell 24 |
| 16 | 530K | 530K | 100K | 26K | 1h 13m | 4,724 | Chief's Office 16 · 6× Cell 25 |
| 17 | 830K | 830K | 160K | 41K | 1h 27m | 5,532 | Chief's Office 17 · 6× Cell 26 |
| 18 | 1.1M | 1.1M | 220K | 56K | 1h 45m | 6,340 | Chief's Office 18 · 6× Cell 27 |
| 19 | 1.4M | 1.4M | 280K | 70K | 2h 38m | 7,488 | Chief's Office 19 · 6× Cell 28 |
| 20 | 1.9M | 1.9M | 380K | 96K | 3h 17m | 8,636 | Chief's Office 20 · 6× Cell 29 |
| 21 | 2.4M | 2.4M | 490K | 120K | 4h 16m | 9,784 | Chief's Office 21 · 6× Cell 30 |
| 22 | 3.2M | 3.2M | 640K | 160K | 6h 25m | 11,506 | Chief's Office 22 · 6× Cell 31 |
| 23 | 4M | 4M | 800K | 200K | 8h 59m | 13,228 | Chief's Office 23 · 6× Cell 32 |
| 24 | 5.4M | 5.4M | 1M | 270K | 12h 34m | 14,950 | Chief's Office 24 · 6× Cell 33 |
| 25 | 7.3M | 7.3M | 1.4M | 360K | 17h 36m | 16,672 | Chief's Office 25 · 6× Cell 34 |
| 26 | 9.4M | 9.4M | 1.8M | 470K | 20h 15m | 19,202 | Chief's Office 26 · 6× Cell 35 |
| 27 | 13M | 13M | 2.6M | 670K | 1d 18m | 21,732 | Chief's Office 27 · 6× Cell 36 |
| 28 | 17M | 17M | 3.5M | 890K | 1d 3h | 24,262 | Chief's Office 28 · 6× Cell 37 |
| 29 | 22M | 22M | 4.4M | 1.1M | 1d 8h | 26,792 | Chief's Office 29 · 6× Cell 38 |
| 30 | 27M | 27M | 5.4M | 1.3M | 1d 14h | 30,470 | Chief's Office 30 · 6× Cell 39 |
Total from Lv 1 to Lv 30
117MCash
23.4MElectricity
5.8MGas
117MAmmo8d 14h of upgrade time
Rooms level up only once their parts are upgraded far enough. Each room level also caps how high its parts can go.
Cell ×6
For detaining suspects
Improves Time, Cash (Safe)
Lv 1–40, all 6:
2.2M
501K
136K
2.2M
501K
136KCost of each level (one copy)
| Lv 1 | |
|---|---|
| Lv 2 | |
| Lv 3 | |
| Lv 4 | |
| Lv 5 | |
| Lv 6 | |
| Lv 7 | |
| Lv 8 | |
| Lv 9 | |
| Lv 10 | |
| Lv 11 | |
| Lv 12 | |
| Lv 13 | |
| Lv 14 | |
| Lv 15 | |
| Lv 16 | |
| Lv 17 | |
| Lv 18 | |
| Lv 19 | |
| Lv 20 | |
| Lv 21 | |
| Lv 22 | |
| Lv 23 | |
| Lv 24 | |
| Lv 25 | |
| Lv 26 | |
| Lv 27 | |
| Lv 28 | |
| Lv 29 | |
| Lv 30 | |
| Lv 31 | |
| Lv 32 | |
| Lv 33 | |
| Lv 34 | |
| Lv 35 | |
| Lv 36 | |
| Lv 37 | |
| Lv 38 | |
| Lv 39 | |
| Lv 40 |
Security Camera ×2
Camera for monitoring suspects
Improves Cash (Safe)
Lv 1–20, all 2:
5.3K
Alarm ×2
For triggering warnings
Improves Cash (Safe)
Lv 1–20, all 2:
5.3K
Upgrading these buildings needs Police Cell at a certain level first.
Data version 0.1.121 · Plain text · How we know
