SubtitleThe Alliance can open the Vault Trap to Arrest the Master of Heists and obtain a large amount of Equipment materials and rewards. The Vault Trap lasts for 30 minutes. The higher the total damage dealt by Alliance members together, the more rewards you will get. Vault Trap 1 and Vault Trap 2 cannot be opened at the same time. Their cooldown, duration, and rewards are the same, but their upgrade levels, cooldown time, damage calculation, and Ranking Rewards are calculated separately. After participating in a Rally for any Vault Trap, you will enter cooldown. You cannot participate in other Vault Traps during the cooldown period. The cooldown will end at 00:00 (Server Time) on the 3rd calendar day after participation.→The Alliance can open Vault Traps to arrest the Master of Heists and obtain plenty of Equipment materials and rewards. Vault Traps last for 30 minutes. The higher the total damage dealt by Alliance members together, the better the rewards. Vault Trap 1 and Vault Trap 2 cannot be opened at the same time. Their cooldown length, duration, and rewards are the same, but their Enhancement Levels, cooldowns, damage, and Ranking Rewards are calculated separately. After participating in a Rally for any Vault Trap, you will enter a cooldown. You cannot participate in other Vault Traps during the cooldown period. The cooldown will end at 00:00 (Server Time) on the 3rd calendar day after participation.