# Marksman Academy

Police Chief building. Data version 0.1.121. Page: https://betterpolicechief.com/buildings/marksman-academy/

Trains Marksmen. More powerful Marksmen are unlocked as the Academy is upgraded.

## Unlock
- Needs Chief's Office Lv 8
- Costs 20 Cash

## Levels (1 to Lv 55 (Electro 5))
Cost and time are what it takes to reach that level, before research and other bonuses.
- Lv 2: 140 Cash; 9s; needs Chief's Office Lv 8; power 760; Training Capacity 22, Training Speed 0.5%
- Lv 3: 645 Cash; 45s; needs Chief's Office Lv 8; power 1,300; Training Capacity 26, Training Speed 0.8%
- Lv 4: 1,400 Cash, 285 Electricity; 2m 15s; needs Chief's Office Lv 8; power 2,020; Training Capacity 30, Training Speed 1%
- Lv 5: 6,000 Cash, 1,200 Electricity; 4m 30s; needs Chief's Office Lv 8; power 3,100; Training Capacity 35, Training Speed 1.3%
- Lv 6: 15,000 Cash, 3,000 Electricity, 765 Gas; 9m; needs Chief's Office Lv 8; power 4,720; Training Capacity 39, Training Speed 1.6%
- Lv 7: 55,000 Cash, 11,000 Electricity, 2,700 Gas; 18m; needs Chief's Office Lv 8; power 7,060; Training Capacity 43, Training Speed 1.8%
- Lv 8: 100,000 Cash, 20,000 Electricity, 5,000 Gas; 27m; needs Chief's Office Lv 8; power 9,400; Training Capacity 48, Training Speed 2.1%
- Lv 9: 200,000 Cash, 41,000 Electricity, 10,000 Gas; 40m 30s; needs Chief's Office Lv 9; power 11,740; Training Capacity 52, Training Speed 2.4%
- Lv 10: 360,000 Cash, 73,000 Electricity, 18,000 Gas; 54m; needs Chief's Office Lv 10; power 15,140; Training Capacity 56, Training Speed 2.6%
- Lv 11: 460,000 Ammo, 460,000 Cash, 92,000 Electricity, 23,000 Gas; 1h 7m; needs Chief's Office Lv 11; power 18,540; Training Capacity 61, Training Speed 2.9%
- Lv 12: 580,000 Ammo, 580,000 Cash, 110,000 Electricity, 29,000 Gas; 1h 21m; needs Chief's Office Lv 12; power 21,940; Training Capacity 65, Training Speed 3.2%
- Lv 13: 830,000 Ammo, 830,000 Cash, 160,000 Electricity, 41,000 Gas; 1h 39m; needs Chief's Office Lv 13; power 27,680; Training Capacity 69, Training Speed 3.4%
- Lv 14: 1,100,000 Ammo, 1,100,000 Cash, 220,000 Electricity, 55,000 Gas; 2h 6m; needs Chief's Office Lv 14; power 33,420; Training Capacity 76, Training Speed 3.7%
- Lv 15: 1,600,000 Ammo, 1,600,000 Cash, 320,000 Electricity, 81,000 Gas; 2h 42m; needs Chief's Office Lv 15; power 39,160; Training Capacity 84, Training Speed 4%
- Lv 16: 2,000,000 Ammo, 2,000,000 Cash, 410,000 Electricity, 100,000 Gas; 4h 34m; needs Chief's Office Lv 16; power 47,240; Training Capacity 92, Training Speed 4.2%
- Lv 17: 3,200,000 Ammo, 3,200,000 Cash, 650,000 Electricity, 160,000 Gas; 5h 29m; needs Chief's Office Lv 17; power 55,320; Training Capacity 101, Training Speed 4.5%
- Lv 18: 4,300,000 Ammo, 4,300,000 Cash, 870,000 Electricity, 210,000 Gas; 6h 35m; needs Chief's Office Lv 18; power 63,400; Training Capacity 109, Training Speed 4.8%
- Lv 19: 5,400,000 Ammo, 5,400,000 Cash, 1,000,000 Electricity, 270,000 Gas; 9h 52m; needs Chief's Office Lv 19; power 74,880; Training Capacity 117, Training Speed 5%
- Lv 20: 7,500,000 Ammo, 7,500,000 Cash, 1,500,000 Electricity, 370,000 Gas; 12h 20m; needs Chief's Office Lv 20; power 86,360; Training Capacity 126, Training Speed 5.3%
- Lv 21: 9,500,000 Ammo, 9,500,000 Cash, 1,900,000 Electricity, 470,000 Gas; 16h 2m; needs Chief's Office Lv 21; power 97,840; Training Capacity 134, Training Speed 5.6%
- Lv 22: 12,000,000 Ammo, 12,000,000 Cash, 2,500,000 Electricity, 630,000 Gas; 1d 4m; needs Chief's Office Lv 22; power 115,060; Training Capacity 142, Training Speed 5.8%
- Lv 23: 15,000,000 Ammo, 15,000,000 Cash, 3,100,000 Electricity, 780,000 Gas; 1d 9h; needs Chief's Office Lv 23; power 132,280; Training Capacity 151, Training Speed 6.1%
- Lv 24: 21,000,000 Ammo, 21,000,000 Cash, 4,200,000 Electricity, 1,000,000 Gas; 1d 23h; needs Chief's Office Lv 24; power 149,500; Training Capacity 159, Training Speed 6.4%
- Lv 25: 28,000,000 Ammo, 28,000,000 Cash, 5,700,000 Electricity, 1,400,000 Gas; 2d 18h; needs Chief's Office Lv 25; power 166,720; Training Capacity 167, Training Speed 6.7%
- Lv 26: 36,000,000 Ammo, 36,000,000 Cash, 7,300,000 Electricity, 1,800,000 Gas; 3d 3h; needs Chief's Office Lv 26; power 192,020; Training Capacity 176, Training Speed 6.9%
- Lv 27: 52,000,000 Ammo, 52,000,000 Cash, 10,000,000 Electricity, 2,600,000 Gas; 3d 19h; needs Chief's Office Lv 27; power 217,320; Training Capacity 184, Training Speed 7.2%
- Lv 28: 69,000,000 Ammo, 69,000,000 Cash, 13,000,000 Electricity, 3,400,000 Gas; 4d 8h; needs Chief's Office Lv 28; power 242,620; Training Capacity 192, Training Speed 7.4%
- Lv 29: 86,000,000 Ammo, 86,000,000 Cash, 17,000,000 Electricity, 4,300,000 Gas; 5d 33m; needs Chief's Office Lv 29; power 267,920; Training Capacity 201, Training Speed 7.7%
- Lv 30: 100,000,000 Ammo, 100,000,000 Cash, 21,000,000 Electricity, 5,200,000 Gas; 6d 40m; needs Chief's Office Lv 30; power 304,700; Training Capacity 209, Training Speed 8%
- Lv 31 (Lv 30 · Tier 1): 59 Electro Core, 23,000,000 Ammo, 23,000,000 Cash, 4,700,000 Electricity, 1,100,000 Gas; 1d 1h; needs Chief's Office Lv 35 (Electro 1); power 316,180; Training Capacity 214, Training Speed 8%
- Lv 32 (Lv 30 · Tier 2): 59 Electro Core, 23,000,000 Ammo, 23,000,000 Cash, 4,700,000 Electricity, 1,100,000 Gas; 1d 1h; needs Chief's Office Lv 35 (Electro 1); power 327,660; Training Capacity 219, Training Speed 8%
- Lv 33 (Lv 30 · Tier 3): 59 Electro Core, 23,000,000 Ammo, 23,000,000 Cash, 4,700,000 Electricity, 1,100,000 Gas; 1d 1h; needs Chief's Office Lv 35 (Electro 1); power 339,140; Training Capacity 224, Training Speed 8%
- Lv 34 (Lv 30 · Tier 4): 59 Electro Core, 23,000,000 Ammo, 23,000,000 Cash, 4,700,000 Electricity, 1,100,000 Gas; 1d 1h; needs Chief's Office Lv 35 (Electro 1); power 350,620; Training Capacity 229, Training Speed 8%
- Lv 35 (Electro 1): 59 Electro Core, 23,000,000 Ammo, 23,000,000 Cash, 4,700,000 Electricity, 1,100,000 Gas; 1d 1h; needs Chief's Office Lv 35 (Electro 1); power 362,100; Training Capacity 234, Training Speed 8.3%
- Lv 36 (Electro 1 · Tier 1): 71 Electro Core, 25,000,000 Ammo, 25,000,000 Cash, 5,000,000 Electricity, 1,200,000 Gas; 1d 8h; needs Chief's Office Lv 40 (Electro 2); power 373,580; Training Capacity 239, Training Speed 8.3%
- Lv 37 (Electro 1 · Tier 2): 71 Electro Core, 25,000,000 Ammo, 25,000,000 Cash, 5,000,000 Electricity, 1,200,000 Gas; 1d 8h; needs Chief's Office Lv 40 (Electro 2); power 385,060; Training Capacity 244, Training Speed 8.3%
- Lv 38 (Electro 1 · Tier 3): 71 Electro Core, 25,000,000 Ammo, 25,000,000 Cash, 5,000,000 Electricity, 1,200,000 Gas; 1d 8h; needs Chief's Office Lv 40 (Electro 2); power 396,540; Training Capacity 249, Training Speed 8.3%
- Lv 39 (Electro 1 · Tier 4): 71 Electro Core, 25,000,000 Ammo, 25,000,000 Cash, 5,000,000 Electricity, 1,200,000 Gas; 1d 8h; needs Chief's Office Lv 40 (Electro 2); power 408,020; Training Capacity 254, Training Speed 8.3%
- Lv 40 (Electro 2): 71 Electro Core, 25,000,000 Ammo, 25,000,000 Cash, 5,000,000 Electricity, 1,200,000 Gas; 1d 8h; needs Chief's Office Lv 40 (Electro 2); power 419,500; Training Capacity 259, Training Speed 8.6%
- Lv 41 (Electro 2 · Tier 1): 107 Electro Core, 27,000,000 Ammo, 27,000,000 Cash, 5,500,000 Electricity, 1,300,000 Gas; 1d 15h; needs Chief's Office Lv 45 (Electro 3); power 430,980; Training Capacity 264, Training Speed 8.6%
- Lv 42 (Electro 2 · Tier 2): 107 Electro Core, 27,000,000 Ammo, 27,000,000 Cash, 5,500,000 Electricity, 1,300,000 Gas; 1d 15h; needs Chief's Office Lv 45 (Electro 3); power 442,460; Training Capacity 269, Training Speed 8.6%
- Lv 43 (Electro 2 · Tier 3): 107 Electro Core, 27,000,000 Ammo, 27,000,000 Cash, 5,500,000 Electricity, 1,300,000 Gas; 1d 15h; needs Chief's Office Lv 45 (Electro 3); power 453,940; Training Capacity 274, Training Speed 8.6%
- Lv 44 (Electro 2 · Tier 4): 107 Electro Core, 27,000,000 Ammo, 27,000,000 Cash, 5,500,000 Electricity, 1,300,000 Gas; 1d 15h; needs Chief's Office Lv 45 (Electro 3); power 465,420; Training Capacity 279, Training Speed 8.6%
- Lv 45 (Electro 3): 107 Electro Core, 27,000,000 Ammo, 27,000,000 Cash, 5,500,000 Electricity, 1,300,000 Gas; 1d 15h; needs Chief's Office Lv 45 (Electro 3); power 476,900; Training Capacity 284, Training Speed 8.9%
- Lv 46 (Electro 3 · Tier 1): 126 Electro Core, 28,000,000 Ammo, 28,000,000 Cash, 5,700,000 Electricity, 1,400,000 Gas; 1d 19h; needs Chief's Office Lv 50 (Electro 4); power 489,540; Training Capacity 289, Training Speed 8.9%
- Lv 47 (Electro 3 · Tier 2): 126 Electro Core, 28,000,000 Ammo, 28,000,000 Cash, 5,700,000 Electricity, 1,400,000 Gas; 1d 19h; needs Chief's Office Lv 50 (Electro 4); power 502,180; Training Capacity 294, Training Speed 8.9%
- Lv 48 (Electro 3 · Tier 3): 126 Electro Core, 28,000,000 Ammo, 28,000,000 Cash, 5,700,000 Electricity, 1,400,000 Gas; 1d 19h; needs Chief's Office Lv 50 (Electro 4); power 514,820; Training Capacity 299, Training Speed 8.9%
- Lv 49 (Electro 3 · Tier 4): 126 Electro Core, 28,000,000 Ammo, 28,000,000 Cash, 5,700,000 Electricity, 1,400,000 Gas; 1d 19h; needs Chief's Office Lv 50 (Electro 4); power 527,460; Training Capacity 304, Training Speed 8.9%
- Lv 50 (Electro 4): 126 Electro Core, 28,000,000 Ammo, 28,000,000 Cash, 5,700,000 Electricity, 1,400,000 Gas; 1d 19h; needs Chief's Office Lv 50 (Electro 4); power 540,100; Training Capacity 309, Training Speed 9.2%
- Lv 51 (Electro 4 · Tier 1): 150 Electro Core, 29,000,000 Ammo, 29,000,000 Cash, 5,900,000 Electricity, 1,400,000 Gas; 2d 2h; needs Chief's Office Lv 55 (Electro 5); power 552,740; Training Capacity 314, Training Speed 9.2%
- Lv 52 (Electro 4 · Tier 2): 150 Electro Core, 29,000,000 Ammo, 29,000,000 Cash, 5,900,000 Electricity, 1,400,000 Gas; 2d 2h; needs Chief's Office Lv 55 (Electro 5); power 565,380; Training Capacity 319, Training Speed 9.2%
- Lv 53 (Electro 4 · Tier 3): 150 Electro Core, 29,000,000 Ammo, 29,000,000 Cash, 5,900,000 Electricity, 1,400,000 Gas; 2d 2h; needs Chief's Office Lv 55 (Electro 5); power 578,020; Training Capacity 324, Training Speed 9.2%
- Lv 54 (Electro 4 · Tier 4): 150 Electro Core, 29,000,000 Ammo, 29,000,000 Cash, 5,900,000 Electricity, 1,400,000 Gas; 2d 2h; needs Chief's Office Lv 55 (Electro 5); power 590,660; Training Capacity 329, Training Speed 9.2%
- Lv 55 (Electro 5): 150 Electro Core, 29,000,000 Ammo, 29,000,000 Cash, 5,900,000 Electricity, 1,400,000 Gas; 2d 2h; needs Chief's Office Lv 55 (Electro 5); power 603,300; Training Capacity 334, Training Speed 9.5%

## Electro stages
- Lv 31–45 (Lv 30 · Tier 1 to Electro 3): Electro Level Cap Raised to 3
- Lv 46–55 (Electro 3 · Tier 1 to Electro 5): Electro Level Cap Raised to 5

## Needed for
- Chief's Office: Lv 10 needs Lv 9, Lv 11 needs Lv 10, Lv 14 needs Lv 13, Lv 18 needs Lv 17, Lv 22 needs Lv 21, Lv 26 needs Lv 25, Lv 30 needs Lv 29, Lv 46 (Electro 3 · Tier 1) needs Lv 45 (Electro 3)

Data updated 2026-10-26. Unofficial fan site; not affiliated with the game's makers.