# Biker Academy

Police Chief building. Data version 0.1.121. Page: https://betterpolicechief.com/buildings/biker-academy/

Trains Bikers. More powerful Bikers are unlocked as the Academy is upgraded.

## Unlock
- Needs Chief's Office Lv 9
- Costs 20 Cash

## Levels (1 to Lv 55 (Electro 5))
Cost and time are what it takes to reach that level, before research and other bonuses.
- Lv 2: 140 Cash; 9s; needs Chief's Office Lv 9; power 760; Training Capacity 22, Training Speed 0.5%
- Lv 3: 645 Cash; 45s; needs Chief's Office Lv 9; power 1,300; Training Capacity 26, Training Speed 0.8%
- Lv 4: 1,400 Cash, 285 Electricity; 2m 15s; needs Chief's Office Lv 9; power 2,020; Training Capacity 30, Training Speed 1%
- Lv 5: 6,000 Cash, 1,200 Electricity; 4m 30s; needs Chief's Office Lv 9; power 3,100; Training Capacity 35, Training Speed 1.3%
- Lv 6: 15,000 Cash, 3,000 Electricity, 765 Gas; 9m; needs Chief's Office Lv 9; power 4,720; Training Capacity 39, Training Speed 1.6%
- Lv 7: 55,000 Cash, 11,000 Electricity, 2,700 Gas; 18m; needs Chief's Office Lv 9; power 7,060; Training Capacity 43, Training Speed 1.8%
- Lv 8: 100,000 Cash, 20,000 Electricity, 5,000 Gas; 27m; needs Chief's Office Lv 9; power 9,400; Training Capacity 48, Training Speed 2.1%
- Lv 9: 200,000 Cash, 41,000 Electricity, 10,000 Gas; 40m 30s; needs Chief's Office Lv 9; power 11,740; Training Capacity 52, Training Speed 2.4%
- Lv 10: 360,000 Cash, 73,000 Electricity, 18,000 Gas; 54m; needs Chief's Office Lv 10; power 15,140; Training Capacity 56, Training Speed 2.6%
- Lv 11: 460,000 Ammo, 460,000 Cash, 92,000 Electricity, 23,000 Gas; 1h 7m; needs Chief's Office Lv 11; power 18,540; Training Capacity 61, Training Speed 2.9%
- Lv 12: 580,000 Ammo, 580,000 Cash, 110,000 Electricity, 29,000 Gas; 1h 21m; needs Chief's Office Lv 12; power 21,940; Training Capacity 65, Training Speed 3.2%
- Lv 13: 830,000 Ammo, 830,000 Cash, 160,000 Electricity, 41,000 Gas; 1h 39m; needs Chief's Office Lv 13; power 27,680; Training Capacity 69, Training Speed 3.4%
- Lv 14: 1,100,000 Ammo, 1,100,000 Cash, 220,000 Electricity, 55,000 Gas; 2h 6m; needs Chief's Office Lv 14; power 33,420; Training Capacity 76, Training Speed 3.7%
- Lv 15: 1,600,000 Ammo, 1,600,000 Cash, 320,000 Electricity, 81,000 Gas; 2h 42m; needs Chief's Office Lv 15; power 39,160; Training Capacity 84, Training Speed 4%
- Lv 16: 2,000,000 Ammo, 2,000,000 Cash, 410,000 Electricity, 100,000 Gas; 4h 34m; needs Chief's Office Lv 16; power 47,240; Training Capacity 92, Training Speed 4.2%
- Lv 17: 3,200,000 Ammo, 3,200,000 Cash, 650,000 Electricity, 160,000 Gas; 5h 29m; needs Chief's Office Lv 17; power 55,320; Training Capacity 101, Training Speed 4.5%
- Lv 18: 4,300,000 Ammo, 4,300,000 Cash, 870,000 Electricity, 210,000 Gas; 6h 35m; needs Chief's Office Lv 18; power 63,400; Training Capacity 109, Training Speed 4.8%
- Lv 19: 5,400,000 Ammo, 5,400,000 Cash, 1,000,000 Electricity, 270,000 Gas; 9h 52m; needs Chief's Office Lv 19; power 74,880; Training Capacity 117, Training Speed 5%
- Lv 20: 7,500,000 Ammo, 7,500,000 Cash, 1,500,000 Electricity, 370,000 Gas; 12h 20m; needs Chief's Office Lv 20; power 86,360; Training Capacity 126, Training Speed 5.3%
- Lv 21: 9,500,000 Ammo, 9,500,000 Cash, 1,900,000 Electricity, 470,000 Gas; 16h 2m; needs Chief's Office Lv 21; power 97,840; Training Capacity 134, Training Speed 5.6%
- Lv 22: 12,000,000 Ammo, 12,000,000 Cash, 2,500,000 Electricity, 630,000 Gas; 1d 4m; needs Chief's Office Lv 22; power 115,060; Training Capacity 142, Training Speed 5.8%
- Lv 23: 15,000,000 Ammo, 15,000,000 Cash, 3,100,000 Electricity, 780,000 Gas; 1d 9h; needs Chief's Office Lv 23; power 132,280; Training Capacity 151, Training Speed 6.1%
- Lv 24: 21,000,000 Ammo, 21,000,000 Cash, 4,200,000 Electricity, 1,000,000 Gas; 1d 23h; needs Chief's Office Lv 24; power 149,500; Training Capacity 159, Training Speed 6.4%
- Lv 25: 28,000,000 Ammo, 28,000,000 Cash, 5,700,000 Electricity, 1,400,000 Gas; 2d 18h; needs Chief's Office Lv 25; power 166,720; Training Capacity 167, Training Speed 6.7%
- Lv 26: 36,000,000 Ammo, 36,000,000 Cash, 7,300,000 Electricity, 1,800,000 Gas; 3d 3h; needs Chief's Office Lv 26; power 192,020; Training Capacity 176, Training Speed 6.9%
- Lv 27: 52,000,000 Ammo, 52,000,000 Cash, 10,000,000 Electricity, 2,600,000 Gas; 3d 19h; needs Chief's Office Lv 27; power 217,320; Training Capacity 184, Training Speed 7.2%
- Lv 28: 69,000,000 Ammo, 69,000,000 Cash, 13,000,000 Electricity, 3,400,000 Gas; 4d 8h; needs Chief's Office Lv 28; power 242,620; Training Capacity 192, Training Speed 7.4%
- Lv 29: 86,000,000 Ammo, 86,000,000 Cash, 17,000,000 Electricity, 4,300,000 Gas; 5d 33m; needs Chief's Office Lv 29; power 267,920; Training Capacity 201, Training Speed 7.7%
- Lv 30: 100,000,000 Ammo, 100,000,000 Cash, 21,000,000 Electricity, 5,200,000 Gas; 6d 40m; needs Chief's Office Lv 30; power 304,700; Training Capacity 209, Training Speed 8%
- Lv 31 (Lv 30 · Tier 1): 59 Electro Core, 23,000,000 Ammo, 23,000,000 Cash, 4,700,000 Electricity, 1,100,000 Gas; 1d 1h; needs Chief's Office Lv 35 (Electro 1); power 316,180; Training Capacity 214, Training Speed 8%
- Lv 32 (Lv 30 · Tier 2): 59 Electro Core, 23,000,000 Ammo, 23,000,000 Cash, 4,700,000 Electricity, 1,100,000 Gas; 1d 1h; needs Chief's Office Lv 35 (Electro 1); power 327,660; Training Capacity 219, Training Speed 8%
- Lv 33 (Lv 30 · Tier 3): 59 Electro Core, 23,000,000 Ammo, 23,000,000 Cash, 4,700,000 Electricity, 1,100,000 Gas; 1d 1h; needs Chief's Office Lv 35 (Electro 1); power 339,140; Training Capacity 224, Training Speed 8%
- Lv 34 (Lv 30 · Tier 4): 59 Electro Core, 23,000,000 Ammo, 23,000,000 Cash, 4,700,000 Electricity, 1,100,000 Gas; 1d 1h; needs Chief's Office Lv 35 (Electro 1); power 350,620; Training Capacity 229, Training Speed 8%
- Lv 35 (Electro 1): 59 Electro Core, 23,000,000 Ammo, 23,000,000 Cash, 4,700,000 Electricity, 1,100,000 Gas; 1d 1h; needs Chief's Office Lv 35 (Electro 1); power 362,100; Training Capacity 234, Training Speed 8.3%
- Lv 36 (Electro 1 · Tier 1): 71 Electro Core, 25,000,000 Ammo, 25,000,000 Cash, 5,000,000 Electricity, 1,200,000 Gas; 1d 8h; needs Chief's Office Lv 40 (Electro 2); power 373,580; Training Capacity 239, Training Speed 8.3%
- Lv 37 (Electro 1 · Tier 2): 71 Electro Core, 25,000,000 Ammo, 25,000,000 Cash, 5,000,000 Electricity, 1,200,000 Gas; 1d 8h; needs Chief's Office Lv 40 (Electro 2); power 385,060; Training Capacity 244, Training Speed 8.3%
- Lv 38 (Electro 1 · Tier 3): 71 Electro Core, 25,000,000 Ammo, 25,000,000 Cash, 5,000,000 Electricity, 1,200,000 Gas; 1d 8h; needs Chief's Office Lv 40 (Electro 2); power 396,540; Training Capacity 249, Training Speed 8.3%
- Lv 39 (Electro 1 · Tier 4): 71 Electro Core, 25,000,000 Ammo, 25,000,000 Cash, 5,000,000 Electricity, 1,200,000 Gas; 1d 8h; needs Chief's Office Lv 40 (Electro 2); power 408,020; Training Capacity 254, Training Speed 8.3%
- Lv 40 (Electro 2): 71 Electro Core, 25,000,000 Ammo, 25,000,000 Cash, 5,000,000 Electricity, 1,200,000 Gas; 1d 8h; needs Chief's Office Lv 40 (Electro 2); power 419,500; Training Capacity 259, Training Speed 8.6%
- Lv 41 (Electro 2 · Tier 1): 107 Electro Core, 27,000,000 Ammo, 27,000,000 Cash, 5,500,000 Electricity, 1,300,000 Gas; 1d 15h; needs Chief's Office Lv 45 (Electro 3); power 430,980; Training Capacity 264, Training Speed 8.6%
- Lv 42 (Electro 2 · Tier 2): 107 Electro Core, 27,000,000 Ammo, 27,000,000 Cash, 5,500,000 Electricity, 1,300,000 Gas; 1d 15h; needs Chief's Office Lv 45 (Electro 3); power 442,460; Training Capacity 269, Training Speed 8.6%
- Lv 43 (Electro 2 · Tier 3): 107 Electro Core, 27,000,000 Ammo, 27,000,000 Cash, 5,500,000 Electricity, 1,300,000 Gas; 1d 15h; needs Chief's Office Lv 45 (Electro 3); power 453,940; Training Capacity 274, Training Speed 8.6%
- Lv 44 (Electro 2 · Tier 4): 107 Electro Core, 27,000,000 Ammo, 27,000,000 Cash, 5,500,000 Electricity, 1,300,000 Gas; 1d 15h; needs Chief's Office Lv 45 (Electro 3); power 465,420; Training Capacity 279, Training Speed 8.6%
- Lv 45 (Electro 3): 107 Electro Core, 27,000,000 Ammo, 27,000,000 Cash, 5,500,000 Electricity, 1,300,000 Gas; 1d 15h; needs Chief's Office Lv 45 (Electro 3); power 476,900; Training Capacity 284, Training Speed 8.9%
- Lv 46 (Electro 3 · Tier 1): 126 Electro Core, 28,000,000 Ammo, 28,000,000 Cash, 5,700,000 Electricity, 1,400,000 Gas; 1d 19h; needs Chief's Office Lv 50 (Electro 4); power 489,540; Training Capacity 289, Training Speed 8.9%
- Lv 47 (Electro 3 · Tier 2): 126 Electro Core, 28,000,000 Ammo, 28,000,000 Cash, 5,700,000 Electricity, 1,400,000 Gas; 1d 19h; needs Chief's Office Lv 50 (Electro 4); power 502,180; Training Capacity 294, Training Speed 8.9%
- Lv 48 (Electro 3 · Tier 3): 126 Electro Core, 28,000,000 Ammo, 28,000,000 Cash, 5,700,000 Electricity, 1,400,000 Gas; 1d 19h; needs Chief's Office Lv 50 (Electro 4); power 514,820; Training Capacity 299, Training Speed 8.9%
- Lv 49 (Electro 3 · Tier 4): 126 Electro Core, 28,000,000 Ammo, 28,000,000 Cash, 5,700,000 Electricity, 1,400,000 Gas; 1d 19h; needs Chief's Office Lv 50 (Electro 4); power 527,460; Training Capacity 304, Training Speed 8.9%
- Lv 50 (Electro 4): 126 Electro Core, 28,000,000 Ammo, 28,000,000 Cash, 5,700,000 Electricity, 1,400,000 Gas; 1d 19h; needs Chief's Office Lv 50 (Electro 4); power 540,100; Training Capacity 309, Training Speed 9.2%
- Lv 51 (Electro 4 · Tier 1): 150 Electro Core, 29,000,000 Ammo, 29,000,000 Cash, 5,900,000 Electricity, 1,400,000 Gas; 2d 2h; needs Chief's Office Lv 55 (Electro 5); power 552,740; Training Capacity 314, Training Speed 9.2%
- Lv 52 (Electro 4 · Tier 2): 150 Electro Core, 29,000,000 Ammo, 29,000,000 Cash, 5,900,000 Electricity, 1,400,000 Gas; 2d 2h; needs Chief's Office Lv 55 (Electro 5); power 565,380; Training Capacity 319, Training Speed 9.2%
- Lv 53 (Electro 4 · Tier 3): 150 Electro Core, 29,000,000 Ammo, 29,000,000 Cash, 5,900,000 Electricity, 1,400,000 Gas; 2d 2h; needs Chief's Office Lv 55 (Electro 5); power 578,020; Training Capacity 324, Training Speed 9.2%
- Lv 54 (Electro 4 · Tier 4): 150 Electro Core, 29,000,000 Ammo, 29,000,000 Cash, 5,900,000 Electricity, 1,400,000 Gas; 2d 2h; needs Chief's Office Lv 55 (Electro 5); power 590,660; Training Capacity 329, Training Speed 9.2%
- Lv 55 (Electro 5): 150 Electro Core, 29,000,000 Ammo, 29,000,000 Cash, 5,900,000 Electricity, 1,400,000 Gas; 2d 2h; needs Chief's Office Lv 55 (Electro 5); power 603,300; Training Capacity 334, Training Speed 9.5%

## Electro stages
- Lv 31–45 (Lv 30 · Tier 1 to Electro 3): Electro Level Cap Raised to 3
- Lv 46–55 (Electro 3 · Tier 1 to Electro 5): Electro Level Cap Raised to 5

## Needed for
- Chief's Office: Lv 15 needs Lv 14, Lv 19 needs Lv 18, Lv 23 needs Lv 22, Lv 27 needs Lv 26, Lv 36 (Electro 1 · Tier 1) needs Lv 35 (Electro 1), Lv 51 (Electro 4 · Tier 1) needs Lv 50 (Electro 4)

Data updated 2026-10-26. Unofficial fan site; not affiliated with the game's makers.